Zombie pretending to be dead

Yeah, I’m glad with the Brutal on one more sunday morning.

When I was building the 1º stage (on the other post I’ll talk about the stages), I missed the realism in zombies, they are standing, stoped, waiting the player pass throw. So I went to my test area to do the zombie simulate dead!

I made the unhappy dead stay on the floor, lying down, and I organized the animation.

Do this, do that, I’ was developing and I saw my mistake heheheeh. The dead raising animation need to be synchronised the dead on the floor animation, but I made a 180º mistake… with the  dead on the floor  with the belly up, but the dead raising wht the belly down heheheh, great wrong step.

Fixed the things, the stupid zombie raising when the player comes near.

Now I need to work with timing, because the zombie cast a good time standing in front of player, it is a pice of cake for the player.

Not all the zombies will be lying down, it was planned on the 1º stage game design (I wont write about this at now nanananaan), few will lying down, because many of then are transforming yet.

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